#include "gut/RenderStatus.h"
#include "RenderStatus.h"

using namespace Gut;

RenderStatus* RenderStatus::g_inst = 0;

RenderStatus *Gut::RenderStatus::Inst()
{
    if (g_inst == 0)
    {
        g_inst = new Gut::RenderStatus();
    }
    return g_inst;
}

void Gut::RenderStatus::Init()
{
    if(!hasInit)
    {

        
    }
    hasInit = true;
}